Coffee Makes Games
Coffee in. Games out.
A solo indie studio brewing games with care, one cup at a time.
Dungeon Story
Match & Monsters
Match tokens. Survive. One more run.
Dungeon Story is a match-3 dungeon-crawler that bites back.
Match tokens in any direction. Every chain is an attack, a heal, a spell. The board refills, the monster strikes. Simple to read. Hard to survive.
The kingdom holds four dungeons. Each one runs as far as you can survive. Monsters scale with every battle, bosses gate the path to new dungeons, and every run ends when you do. The only question is how far you can push before the dungeon pushes back. And it will.
Nine classes change how the board itself works. One trades steel for fire, ice, and thunder. One turns coins on the board into damage. One bets every fight on the roll of the dice. Same 6×6 board. Nine genuinely different ways to play.
When a run ends, head back to Hearthfall. Train new classes, upgrade gear, ready yourself for the next attempt. Lose the run, keep the progress, come back stronger.
-
Every move counts.
One small decision per turn. A hundred of them per run. Strike, heal, cast, spend. The dungeon doesn't care about your last good move. It cares about your next one.
-
Pick a class. Earn it.
Stay with a class long enough and it grows. A signature ability, then more passives at every rank. Nine classes. Nine paths. Walk one. Walk all. None will play like the last.
-
Hunt. Survive.
Four dungeons. A cursed forest. A drowned temple. A haunted manor. A fallen castle. Each runs as far as you can survive. Each one ends the same way. With you on the floor.
Stay in touch
Follow along, or drop a line — we'd love to hear from you.