Coffee Makes Games

Coffee in. Games out.

A solo indie studio brewing games with care, one cup at a time.

Dungeon Story key art — a hooded rogue with a torch in a dungeon

Dungeon Story

Match & Monsters

Match tokens. Survive. One more run.

Dungeon Story is a match-3 dungeon-crawler that bites back.

Match tokens in any direction. Every chain is an attack, a heal, a spell. The board refills, the monster strikes. Simple to read. Hard to survive.

The kingdom holds four dungeons. Each one runs as far as you can survive. Monsters scale with every battle, bosses gate the path to new dungeons, and every run ends when you do. The only question is how far you can push before the dungeon pushes back. And it will.

Nine classes change how the board itself works. One trades steel for fire, ice, and thunder. One turns coins on the board into damage. One bets every fight on the roll of the dice. Same 6×6 board. Nine genuinely different ways to play.

When a run ends, head back to Hearthfall. Train new classes, upgrade gear, ready yourself for the next attempt. Lose the run, keep the progress, come back stronger.

Coming soon to iOS
Dungeon Story — chain in motion on the battle board Dungeon Story — Arcanist channels a beam at a wizard in a moonlit ruin, board below mixing fire, ice, and lightning runes Dungeon Story — Thief strikes the Feast King in a candle-lit Crimson Manor throne hall Dungeon Story — Necromancer faces a towering orc brute beneath a stained-glass cathedral window Dungeon Story — world map showing Hearthfall village, Dark Forest, Lake Temple, Crimson Manor, and the Fallen Castle on the horizon Dungeon Story — Ranger lines up a massive sword chain against a moonlit forest slime for 78 damage

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